While the Durham beer, Mocha beer, Dead space 3 final thoughts and Next anime seasons posts are still in the think-tank, here is an as it happens post.
Here we have Poacher’s Choice by Badger standing at 5.7%. Even though it had the words liquorice and ruby on it I was still curious about this bottle while I was shopping. But its actually ruby brown and it is very mellow, very oily, very low carbonate, very pleasant and very drinkable. I really wasn’t in the mood for something bitter or too strong and this hit the nail on the head. My sense of smell is still shot so cannot comment of aroma. Aftertaste is also pleasant but quite clingy, makes you want more
Well not really, just get overcharged at the place where I got these from at St pancras
First we have Point, a black ale standing at 5.4%, which is quite nice. Had trouble smelling anything last night but it tasted good… persay average… certainly drinkable but has nothing special to make you want another. Very smooth and lightly bitter.
Next we have Freimanns Dunkleweiss from Pressure drop standing at 5.3%. I think wheat beers are becoming a sort of guilty pleasure, plus it had the words dark and smoky so it couldn’t do any wrong. And now I want another. Was very pleasant to drink, had lots of mellow flavours and smokiness. Plus want another so I can smell more hopefully next time. Was really freshly made too, lucky.
This drink scared me. Fine its not alcoholic but look at it!
Didnt taste too bad and the each of the basil seeds had a sort of jelly around them… like frog spawn… only nice. Somehow I liked this, was like drinking honey with little balls of jelly.
Now one day when work finished well after 7 and I knew I wouldn’t be getting home til late now, I had a look at a nearby place and in the ale section was this. To which I read it wrong somehow and thought it said cactus something… was that tired I guess. Once I got it home, drank it and realised its proper name I was a lil dissapointed. It tasted of bitter lager more than anything else from what I remember. Don’t think I’ll get it again.
Now this one I could see properly, got this the same night as the ‘cactus’ above. It wasn’t as bad as I thought it would be for a sainsburys own, not anything special but certainly nice and did what it said on the tin.
Nostalgia Critic background win. Stay tuned for a much newer post on ale
So I saw these next to all the ales in Morrisons. Having not heard of the brand Jeremiah Weed, I thought i’d give them a go. I had a idea what they might be like from the labels. The Root Brew mentions ginger as its first ingredient, though as for the Sour Mash Brew, I can only remember that term from the label on Jack Daniels.
First up, the Root Brew. Given the mention of ginger, I was expecting either something like Crabbies or Blandford Flyer (see https://geekpubtalk.com/2013/01/23/recent-ale-round-up/ for my thoughts on the Flyer). What I got was something very close to Crabbies, though not as strong tasting. The title of the post refers to a slogan on the bottle label. It is indeed smooth sippin’. Unlike a Crabbies, I didnt finish the bottle with a strong tang in my mouth. Though like the next bottle, I’m not sure how many of these I could take in one go.
Finally, the Sour Mash Brew. Remembering the term from a bottle of JD wasnt far off the mark. This tasted very similar to a drink my Dad makes called an Old English (its main ingredients being JD and Canada Dry). Usually an Old English is a short drink, therefore a 500ml bottle can be a bit on the sweet side, even for someone with a sweet tooth like me. Like the Root Brew this is also smooth sippin’ so if it suits your tastes, worth a try.
I hadn’t intended to play 999. Back in November 2012, Rising Star games published Virtues Last Reward on the Vita and 3DS. Being a Vita owner and back last year, new games werent amazingly frequent so I looked into it. It turns out I had downloaded a promo video from the Japanese PSN for Virtues (from here on I will refer to as VLR) and thought it looked interesting. I say interesting, the video seemed to consist of an mad rabbit seemingly telling people to die. Admittedly my Japanese is very limited (Scott has witnessed this firsthand so he can back this up) but it was enough. I preordered the game. The guys from Epic Battle Axe said it best – yote with your wallet (check out their podcast Epic Battle Cry – its very good). If I want to see more of these Japanese curios translated then I have to lay down my cash. Around this time I start hearing about Nine Hours Nine Persons Nine Doors (from now on 999 as i’m lazy). Both VLR and 999 are part of the Zero Escape series of games. While VLR is a stand alone game, it is supposedly better if you have played 999 first. I heard this on the Giant Bombcast and decided to get a copy of 999. It turns out that 999 was never released in Europe. So via an Amazon importer I was able to purchase a US copy. It never arrived. An e-mail or two later and 4 days and my cart of 999 was finally in my grasp.
999 is a mixture of visual novel and point-and-click puzzling. For those that dont know, visual novels are kinda what they say they are. Some simple pictures onscreen and you click through a lot of text. Recent examples are Phoenix Wright and Professor Layton. In the game you play Junpei, a 21 year old student that has woken up on a ship. He initally cant work out whats going on but quickly remembers Zero (someone in a Helgasht outfit – they look pretty close!) abducting him. From here you meet up with 8 other characters, each having a braclet with numbers from 1 through 9. Here is where the title starts making some sense. There are nine people on the ship, you have nine hours till the ship sinks and you are told to seek out the 9 door. As this door is the way out of Zero’s game.
Back to the braclets that people are wearing. The only way to remove them is to leave the ship, or have the wearers heart rate reach zero. Everyone on the ship has a different number on their braclet and this ends up deciding the code names for each of the characters. This is where the games obsession with numbers starts. There are locked doors that will only allow certain people to go through via the digital root system. The digital root can be found by totalling up the numbers from the users braclets until there is only one digit, for example the digital root of users 2,5 and 6 is 2+5+6=13 1+3=4 so the digital root is 4. There are several rules to these doors, between 3 and 5 people can go through a door, their digital root must match that of the door, everyone that scans their braclet in, must scan it out. By scanning in/out they have to touch their braclet againts a machine that records their braclet number. Not too bad I suppose, but then add in a 81 second time limit from scanning in to scanning out. If they dont do this in the time limit, they explode. Yep, their kidnapper Zero has planted a bomb in them and the braclets are the detonators.
If you arent into puzzles and reading lots of text, then this game is not for you. Its hard to talk about too much of the general story due to spoilers. There are multiple endings and going through these does shed light on certain events. But several of the endings just feel cheap. However, going through the main endings (you will probably need a guide unless your uber dedicated) is more than worth it. I just wanted a bit more out of the true ending before “that” final shot.
I’d love to see an anime of this game, especially done in the style of Umineko no Naka Koro Ni or Amagami where after several episodes it gets restarted as that would mean it could go through all the plot lines. As long as it doesnt go all Endless Eight and repeat itself when it doesnt need to.
(Will try my best not to spoilers)
Blood- C the series= Too slow, no development, same routine of here’s monster, Saya gets hurt then kills monster. Yet there was curiousity and then awesome last two episodes, even if they were incoherent and rushed.
Blood-C the last dark= Incoherent and rushed. But real cool action. With one or two logic fails. Yet I still enjoyed it.
It will be interesting to re read and re analyse this film once I’ve had time to think. But for now, I’ll begin with the logic fail. There’s a skilled ninja she can’t kill as he’s a human…. what to stop her breaking his bones with her scabbard like every other human? Then he does something to not be human anymore… so surely she can kill him now without worry right?
And after the mindfunk, the rushed mindfunk of the last section, I think I get Fumito’s reasons behind everything then I start to think more and it doesnt make sense again. I get Saya’s motives, I hope, will check out a wiki or something and re analyse and re note here.
P.S: Massive fanboy rant goes here to end this. Production I.G can’t do hot. Saya as a character is begging to be/to have effortlessly sexy aura going on. She doesnt give a flying funk if she loses sections of clothes during battle as long as she makes the killing move. It’s even a mentioned character development within parts of this. Yet all Pro I.G do is show nipples without steam….. I don’t care. Thats not sexy, thats not cool, thats just crowbared in service. There were so many opportunities that just needed tweaking, that wouldn’t have intruded upon the seriousness and plot of the film and character.
Now I’m a little late with this as I have been trying to put Dark souls down. Will also be worth noting that I have avoided near all news, trailers and reviews of dead space 3. And Dead space 2 is a bit of a ‘sacred cow’ for me. As in the same day I went out and got the game, had no idea that I would find a new flat screen tv ready for me. As in they actually gave Issac a decent personality after the mute of the first game. As in I loved the pace of the game, action scenes and story. As in THAT opening. As in having a character constantly shift your surrounding while verbally destroying you. As in the amazing armour designs, love love love the Riot style suit. As in a real good ending that actually felt worth fighting all the way for.
Anyways. Already it feels nice and familar, the opening is decent. Scaling down a snowy cliff with ships debris falling everywhere for starters, good job. Issac’s looking fairly gruff as to be expected. Though the first thing that still havent got used to is the ammo. You just collect one type of ammo for all weapons? It does make sense with the whole new weapon crafting business. No more simple power nodes it seems. Will experiment with it more, as all I have at the moment is a planet cracker style cutter with a nail bolt gun on the underside and a mess of a weapon in the other slot… which somehow is getting better.
Oh and you only carry two weapons now?! Wonder if this will change via new suits but it doesnt feel like it. Now save points are replaced by auto saves, kinda sucks at the moment. When I load up the next play I end up way further back than I was, yet still have the items I found, right? Oh and I’m so glad that the necromorphs are more of a pain in the arse. The first time a paniced, wasted a load of ammo, took out a limb and then I though another when it actually fell in half while the legs sprouted spikey tentincles and then continued to come after me.
Will report back later
PS: Nitpick goes here. Why oh WHY do games put a completion percentage on the save file…. I dont wanna know when I’m getting near the end XD