I wish I could remember just where I first caught a glimpse of this game, but I cant, but I’m so glad that I did find it by accident.
It was the visual style that first grabbed me. Dark floaty space with eerie cool backgrounds, the overall mood, art direction and atmosphere are stunning. My oh my those lighting effects and the overall soft focus is really well done. The music is very mellow and ambient. Which can actually be a good thing as it helps the feeling of being alone in space, lets you think about the puzzles, plus it makes you pay attention to the written logs, talking stones and the frequent transmissions you recieve. You peace the story together over time, its not force feed into you and there are no cutscenes persay. The style of story telling really fits with the game and is never intrusive.
Yes I did just say talking rocks. Im not going to say too much, but basically when you run past a large stone a message appears, usually cryptic and philosophical, and I wont say who, what, when, where or why.
You are pretty much left to explore, with some areas locked that require you to have collected over a certain number of orbs.
It does feel like your on a space station. There are linear dark corridors that open into bigger areas with multiple ways to go from there, plus actually being in zero gravity space in some parts was a nice touch.
Now for the guts of the game The swapper. Is a device that lets you clone yourself up to four times to help you solve puzzles by gettign to otherwise unreactable areas on standing on platforms/pressure pads, in order to collect orbs to progress through the game. The clones do exactly as you do, so if you place one of a platform and you run to the right so will he, but if you dont want him to fall off and you still have to move, what do you do? You create another clone and transfer yourself into the clone. Right click/hold will create a red outline of a clone, which to become physical once you release. While the left click ‘shoots’ a transfer beam, if the beam hits a clone, he become the primary, the one you control. Plus only the primary can collect the orbs.
Later in the game these coloured areas/lights makes things harder for you. In blue you cannot create a clone, the red outline. In red you cannot transfer, the beam just stops and cannot pass through the red light. The purple you cannot do either. Some pressure pads do turn off some of the lights in some puzzles. The puzzles mainly require you to do things in a certain order. For example, once a clone is on a pad, you want him to stay there, so you cant move, so you have to transfer yourself right? but you cant due to the blue light, so really you want a clone up there before you step on the pad.
I really enjoyed the puzzles, no backtracking as there are plently of teleport stations, decent soundtrack, really intruing plot, cool storytelling, amazing designs, excelent atmosphere and first playthrough took me around 5 hours. So yeah I really recommmend going to steam and checking it out. Besides, who doesnt want a stone asking you philosophical questions?