Some pics taken on my recent trip around Greece in Assassin’s Creed Odyssey
gaming
Been really enjoying Spider-man for the PS4 and decided to share some of the photo’s I took in game.
Just what!? All of them were just waiting to be exploded. Which I was wielding the Orgis, the rocket launcher, they got exploded.
Now this was sweet. A player who is rank 0, so probably only being playing for a few hours, joined a much higher level mission by mistake. But we all worked together and got through it just fine 🙂
I’ve been back on the Kuva fortress recently to farm for a new melee stance called Cyclone Kraken for Machetes (wont mention that the drop tables were broken, so it wasnt even possible to get for a few days) But dam sometimes the sense of depth is amazing
Will finally bite the bullet and type a little something about Warframe. It is a game that I have been playing for over two years now. So I’m at a point where I feel like I know enough to share some frame builds and riven set ups.
But for now I’ll post Warframe happenings. In game captures of moments and silly things I come across.
Sometimes noticing just how pretty the game can be. And yes I’m on Lua, thats right on the moon!
This gif perfectly dipicts how I am feeling about Nier Automata being released next friday. Expect fanboying/a review from moi a week or so afterwards. If the game allows me to sleep of course
And here is the latest in the line of Christmas beers, Bob Sleigh by Bishop Nick. A premium ale at 5.1% (not sure whats so premium about it). This might just be me transitioning back off of nights but I’m not feeling this one. No real smell and nothing much to the flavour. It doesn’t taste bad, just not really any discerning flavour. Which is a shame as I seem to recall having a Bishop Nick Porter earlier on this month and it being good.
On the plus side the Nier Automata demo on PSN is pretty cool. It’s a character action game (Bayonetta, DMC) with some bullet hell elements. As with all character action games, I’m rubbish at it but it was really fun. Now to try and get through all my current games so I can play the original before this is released in March.
The last two main games I have been playing are Metal Gear Solid 5: The Phantom Pain and Assassin’s Creed Syndicate. Neither of these are short. So it was nice to finish a game in one sitting. I played this game as the sun was coming up in the morning (work involves a mixture of day and night shifts) and it leant a bit more atmosphere to the game.
Refunct is a first person platformer. I don’t want to go into much more detail as the game is quite short. Not that it’s a bad kind of short. While I could have happily played for a bit longer, it was nice to not see mechanics repeated just for the sake of making the game longer. I finished it in half an hour, but it only costs £1.99. So it will last you the length of a pint and cost half as much.
There is a nice minimalist design to the graphics and presentation. There aren’t even any tutorials which is a nice touch as you are just left to play in the world. The only thing I found odd with the game was a low mouse sensitivity, even when I cranked it up. Then I tried a 360 pad and it stopped being an issue.
All together (it has really nice music too) its a great way to spend some time.
This took a long time to finish. Its a papercraft kit of Metal Gear REX from the Metal Gear Solid series. Some parts were super tricky and as a result I wished I’d looked into getting it printed on A3 card rather than A4.
Below is the slow process of putting it all togather.
First up, this game is not for everyone. Actually, it isn’t much of a game at all. Interative narrative? That fits better but when all you are doing is starting a long series of audio logs there isnt much interaction. This nicely brings me to the start of the mess of thoughts in my head regarding Everyone’s Gone To The Rapture.
Everyone’s Gone To The Rapture is the newest game from The Chinese Room. Previously they have done Dear Esther and Amnesia: A Machine For Pigs. This is taking the Dear Esther template and putting it on far larger scale. For those that haven’t played Dear Esther, its about a person walking around finding out more narrative as they move around a rather pretty area of the English coastline area. I picked it up accidentally on a Steam sale (thinking it was To The Moon) but was more than happy with my purchase as it was not like anything I had really come across before. Even if I didn’t fully understand the ending, which, even after checking the Steam forums didn’t help.
Everyone Has Gone To The Rapture starts you off outside an observatory in a small village in Shropshire (now there’s some points for originality). As you start wondering around you eventually trigger a vision. These involve these floaty orange circles representing people while they are talking. So what is this game? As I said before, its not much of a typical game. It involves you the player walking from area to area to trigger different parts of narrative. Thats it. A lot of walking around the countryside triggering floating orange stuff to clue you in on more plot. The plot comes in two flavours. The radios give you information about the scientist in the observatory dealing with whatever has caused the outfall you are currently wondering around. The rest of the plot is from the orange circle approximations of people. While these seem odd at first, the more you dig in, the more there is to learn about the people of the village. I had two issues with this but that just might be me. The first is that I am rubbish with names. So when people are just talking a lot about other people, I find it kind of confusing. The swirling orange discs of people dont help an either! My other issue is that most of this information just isnt interesting. It’s a lot kitchen sink drama. If I wanted this then I would watch a soap opera. It’s not badly done as some parts do resonate well but these only tended to be parts that leaded back to the sci-fi storyline. It is also pretty amusing to hear a lot of West Country accents. I hate to think how it all got localised to different countires.
The graphics and sound are fantastic. While not quite photorealistic the graphics look amazing. The only time they are let down is when the game forces a time of day change. While it is in flux there are some general performace issues, most notibaly the shadows. There was also some hitching during some of the more elborate scenes with the orange ghost data. These might be fine on the pc, i just ran into these on the PS4.
Trying to overview the narrative on this is quite difficult as due to the nature of the game, you can look for as much or as little of the narrative as you want. There is an orange whisp object that will guide you to major points but if your like me you can add hours on to your playtime trying to get all the narrative (which I still didn’t manage).
Personally I find the games length to be a detriment. Where as Dear Esther and Gone Home dont outstay their welcome, I found myself looking at several of the map points in game and thinking “I hope there isn’t much to check out”.
I do find the scope of this project amazing. From modelling homes to pubs to caravans, they have done a spectacular job. I also feel they could have told the same story in a far smaller area. I was constantly walking around trying not to miss anything, and I still did. Plus you do walk hella slow.
I like that there are companies out there trying this sort of narrative expreience, hopefully thier next game will have something more.
A Bird Story is the most recent game from Freebird Games. Their previous game, To The Moon, left a real impact on me with its story telling. So maybe I went into this with expectations set a little too high. I’ll be brief about the plot as its not a long game (my Steam counter clocked me just over an hour). You play a boy that takes in an injured bird. Thats as far as I feel I can go without spoilers.
The graphics look great. I’m a sucker for that SNES style era pixel art. Maybe its because I had an Amiga. Don’t get me wrong, I loved my Amiga but it didn’t have many games that looked quite the way a lot of SNES game looked. Maybe it did and I just never got around to playing those games. Another interesting idea is that the game plays out without any text apart from the title screen.
So its £3.99 for an hours worth of entertainment. Which is reasonable. Some might get into the story more than others, personally I found it to be a little underwhelming but I found myself comparing it to To The Moon which is extremely narrative focused. While I find it hard to recommend A Bird Story, I will continue to look forward to the next game Freebird Games puts out.